@startuml
sprite $wheelchair_move [48x48/16] {
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!define FA6_WHEELCHAIR_MOVE(_alias) ENTITY(rectangle,black,wheelchair_move,_alias,FA6 WHEELCHAIR_MOVE)
!define FA6_WHEELCHAIR_MOVE(_alias, _label) ENTITY(rectangle,black,wheelchair_move,_label, _alias,FA6 WHEELCHAIR_MOVE)
!define FA6_WHEELCHAIR_MOVE(_alias, _label, _shape) ENTITY(_shape,black,wheelchair_move,_label, _alias,FA6 WHEELCHAIR_MOVE)
!define FA6_WHEELCHAIR_MOVE(_alias, _label, _shape, _color) ENTITY(_shape,_color,wheelchair_move,_label, _alias,FA6 WHEELCHAIR_MOVE)
skinparam folderBackgroundColor<<FA6 WHEELCHAIR_MOVE>> White
@enduml